7/2/2023 0 Comments Flying v rising sun![]() ![]() To interrupt her spells you can equip a sword to use Whirlwind, or a mace to use Smack. Spells like Chaos Volley are helpful here but also shield spells like Ward of the Damned or Chaos Barrier will help against her Holy missiles. Since she is a roaming V Boss, try to lead her into a secluded place so you don't accidentally aggro other patrols and potentially other V Blood Bosses like Vincent the Frostbringer and Meredith the Bright Archer. It is important to use the environment to protect yourself against her spells and her reinforcements. Shining blessings! - This is her heal spell.This is my conviction! - This is her "counter" spell.I will show you discipline! - She will call for Guard reinforcements.Christina does have a few bark commands that signal specific spells. Her ultimate spell calls down a Holy beam that does AOE damage and heals her Guards. She also has healing spells and will call for reinforcements. One of her spells will shoot out 5 Holy missiles in 5 different directions. If they remain, they will be the primary attackers while Christina heals them.Ĭhristina has a few Holy spells that she will use and she will remain at range for the duration of the fight. How to Defeat Christina the Sun Priestessīefore you engage Christina, it is important to defeat the Guards that are with her. You might even find her in Mosswick Village from time to time. You can find Christina the Sun Priestess in the Dawnbreak Village or walking the path between the Dunley Monastery and Dawnbreak Village. In the endgame Amarant can equip Power Throw to do supreme damage, but hogs a sizeable portion of his Magic Stones.Play Where to Find Christina the Sun Priestess The one boon that remains is that with Throw, Amarant can be in the back row without damage penalty. Bird Killer adds the same bonus against aerial enemies with Attack as Throw has innately. When Amarant can do more damage with Attack, Rising Sun is less relevant, such as with the Kaiser Knuckles. The Rising Sun's power is comparable to throwing the physically attacking party members' mid-game equipment, available around the time the player has the Blue Narciss, or to using most endgame equipment via Attack without enhancements, though Zidane and Steiner's best weapons are stronger still than the Rising Sun. When thrown, the weapon's Attack value is doubled in the damage calculation, meaning they should be about twice as strong when used via Throw than when used with the Attack command. The Rising Sun is Amarant's best throwing weapon that can be consumed fairly wantonly as the player can always buy more of them, whereas the stronger Wind Edge is harder to come by. The player can buy them from Desert Palace onwards if they have the funds to spare, though Amarant is likely better sent to Oeilvert, against whose boss Throw is good against. The Rising Sun is good against tough enemies, like bosses, as well as flying enemies. If Amarant equips Healer, damage is converted to healing.įinal Fantasy 7 Remake Intergrade Intermission Review - Half-Measure The Bonus will be 50% greater if the target is an aerial enemy, or if Amarant is equipped with the Power Throw ability. Damage = Base * Bonusīonus is reduced to 1 if Amarant is in Mini status, and is halved on a target with the Protect status. The Rising Sun's damage is calculated as follows:īase = 36 * 2 - Enemy's Defense Bonus = Strength + A random number 0. Throw deals physical non-elemental damage to one enemy. They can also be stolen from the Grand Dragon, but it is the rarest item: Zidane will struggle to get it without Master Thief. Small Beach can be reached when the party has the Blue Narciss and contains eight Rising Suns. ![]() It is found in Oeilvert, Chocograph 11: Small Beach, and sometimes as a rare treasure when playing Chocobo Hot and Cold. The Rising Sun is sold for 500 gil in Desert Palace, Esto Gaza (after Desert Palace), Daguerreo, Ipsen's Castle, and Bran Bal. ![]()
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